diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index ed3677bf45..30cf1dba39 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // 6/8/2011 -- I'm adding an explicit 4096 check, so that we never forget that there is // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. - if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY > 4096) + if (m_scene.RegionInfo.RegionLocX >= 4096 || m_scene.RegionInfo.RegionLocY >= 4096) { ScenePresence avatarPresence = null;