* Restructured the RegionApplicationBase.

This commit is contained in:
lbsa71
2007-07-16 18:10:27 +00:00
parent ddf73763db
commit 4a17587b8d
3 changed files with 23 additions and 67 deletions

View File

@@ -52,6 +52,15 @@ namespace OpenSim
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
public string m_physicsEngine;
protected IGenericConfig localConfig;
public bool m_sandbox = false;
public bool m_loginserver;
public bool user_accounts = false;
public bool gridLocalAsset = false;
protected bool configFileSetup = false;
public string m_config;
protected CommunicationsManager commsManager;
// private CheckSumServer checkServer;
@@ -59,6 +68,7 @@ namespace OpenSim
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
:base( )
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
@@ -71,7 +81,7 @@ namespace OpenSim
/// <summary>
/// Performs initialisation of the world, such as loading configuration from disk.
/// </summary>
public override void StartUp()
public void StartUp()
{
this.serversData = new NetworkServersInfo();
@@ -109,8 +119,8 @@ namespace OpenSim
startuptime = DateTime.Now;
this.physManager = new PhysicsManager();
this.physManager.LoadPlugins();
this.m_physicsManager = new PhysicsManager();
this.m_physicsManager.LoadPlugins();
this.SetupScene();
@@ -129,7 +139,7 @@ namespace OpenSim
}
# region Setup methods
protected override void SetupLocalGridServers()
protected void SetupLocalGridServers()
{
try
{
@@ -145,7 +155,7 @@ namespace OpenSim
}
protected override void SetupRemoteGridServers()
protected void SetupRemoteGridServers()
{
try
{
@@ -160,7 +170,7 @@ namespace OpenSim
}
}
protected override void SetupScene()
protected void SetupScene()
{
IGenericConfig regionConfig;
Scene scene;
@@ -221,8 +231,7 @@ namespace OpenSim
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
scene.LoadWorldMap();
m_log.Verbose("Main.cs:Startup() - Starting up messaging system");
scene.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
scene.PhysScene = this.m_physicsManager.GetPhysicsScene( this.m_physicsEngine );
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
scene.LoadPrimsFromStorage();
@@ -268,7 +277,7 @@ namespace OpenSim
}
}
protected override void SetupHttpListener()
protected void SetupHttpListener()
{
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
@@ -278,7 +287,7 @@ namespace OpenSim
}
}
protected override void ConnectToRemoteGridServer()
protected void ConnectToRemoteGridServer()
{
}