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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Interfaces/IEstateModule.cs
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@@ -168,12 +168,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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setEstateTerrainBaseTexture(null, level, texture);
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
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{
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if (texture == UUID.Zero)
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return;
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switch (corner)
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switch (level)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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@@ -193,6 +199,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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{
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setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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{
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switch (corner)
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@@ -447,7 +447,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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bool isMember;
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if (m_groupMemberCache.TryGetValue(avatar, out isMember))
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{
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m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout);
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return isMember;
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}
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IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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if (groupsModule == null)
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