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now break several things at same time... sog/sop updates, threads options,...
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@@ -341,19 +341,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Flag to signal when clients should send pings</summary>
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protected bool m_sendPing;
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protected int m_animationSequenceNumber;
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public int NextAnimationSequenceNumber
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{
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get
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{
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m_animationSequenceNumber++;
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if (m_animationSequenceNumber > 2147482624)
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m_animationSequenceNumber = 1;
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return m_animationSequenceNumber;
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}
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}
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protected ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
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protected Pool<IncomingPacket> m_incomingPacketPool;
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@@ -507,7 +494,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ThrottleRates = new ThrottleRates(configSource);
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Random rnd = new Random(Util.EnvironmentTickCount());
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m_animationSequenceNumber = rnd.Next(11474826);
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// if (usePools)
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// EnablePools();
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