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now break several things at same time... sog/sop updates, threads options,...
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@@ -3204,16 +3204,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
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}
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}
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public override void GetResults()
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{
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}
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public override bool IsThreaded
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{
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// for now we won't be multithreaded
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get { return false; }
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}
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public override void SetTerrain(float[] heightMap)
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{
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if (m_worldOffset != Vector3.Zero && m_parentScene != null)
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