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*Moved EstateManager into a region module
This commit is contained in:
@@ -0,0 +1,744 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Region.Environment.Modules.World.Estate
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{
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public class EstateManagementModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public enum EstateAccessCodex : uint
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{
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AccessOptions = 17,
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AllowedGroups = 18,
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EstateBans = 20,
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EstateManagers = 24
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}
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#region Helper Functions
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private bool convertParamStringToBool(byte[] field)
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{
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string s = Helpers.FieldToUTF8String(field);
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if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
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/// </summary>
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/// <param name="corner">Which corner</param>
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/// <param name="lowValue">Minimum height that texture range should cover</param>
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/// <param name="highValue">Maximum height that texture range should cover</param>
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public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
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{
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switch (corner)
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{
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case 0:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue;
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m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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/// <summary>
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/// Sets the 'detail' terrain texture on each of the bands.
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/// </summary>
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/// <param name="band">Which texture band</param>
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/// <param name="textureUUID">The UUID of the texture</param>
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public void setTerrainTexture(Int16 band, LLUUID textureUUID)
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{
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switch (band)
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{
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case 0:
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m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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/// <summary>
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/// Sets common region settings
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/// </summary>
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/// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
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/// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
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/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
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/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
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/// <param name="SunHour">The offset hour of the day</param>
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public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
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// Terraforming limits
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m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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// Time of day / fixed sun
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m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
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}
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#endregion
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#region Packet Handlers
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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//System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString());
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//sendRegionInfoPacketToAll();
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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sendDetailedEstateData(remote_client, packet);
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}
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break;
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case "setregioninfo":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateSetRegionInfoHandler(packet);
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break;
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case "texturebase":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureBaseHandler(packet);
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break;
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case "texturedetail":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureDetailHandler(packet);
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break;
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case "textureheights":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateTextureHeightsHandler(packet);
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break;
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case "texturecommit":
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sendRegionHandshakeToAll();
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break;
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case "setregionterrain":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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estateSetRegionTerrainHandler(packet);
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break;
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case "restart":
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if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
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{
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estateRestartSim(packet);
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}
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break;
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case "estatechangecovenantid":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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{
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EstateChangeCovenant(packet);
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}
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break;
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case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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estateAccessDelta(remote_client, packet);
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}
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break;
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case "simulatormessage":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SendSimulatorBlueBoxMessage(remote_client, packet);
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}
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break;
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case "instantmessage":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SendEstateBlueBoxMessage(remote_client, packet);
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}
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break;
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case "setregiondebug":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SetRegionDebug(remote_client, packet);
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}
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break;
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case "teleporthomeuser":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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TeleportOneUserHome(remote_client, packet);
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}
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break;
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default:
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m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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LLUUID Prey = LLUUID.Zero;
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Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey);
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if (Prey != LLUUID.Zero)
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{
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ScenePresence s = m_scene.GetScenePresence(Prey);
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if (s != null)
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{
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m_scene.TeleportClientHome(Prey, s.ControllingClient);
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}
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}
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}
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private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
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bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
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bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
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if (physics)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
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}
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if (scripted)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
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}
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m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
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}
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private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
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string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
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m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
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}
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private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
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string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
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m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
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}
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private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
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for (int i = 0; i < 9; i++)
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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//Sending Estate Settings
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returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
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returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
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returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
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// TODO: Resolve Magic numbers here
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returnblock[3].Parameter = Helpers.StringToField("269516800");
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returnblock[4].Parameter = Helpers.StringToField("0");
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returnblock[5].Parameter = Helpers.StringToField("1");
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returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
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returnblock[7].Parameter = Helpers.StringToField("1160895077");
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returnblock[8].Parameter = Helpers.StringToField("1");
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packet.ParamList = returnblock;
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packet.Header.Reliable = false;
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//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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sendEstateManagerList(remote_client, packet);
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}
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private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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//Sending Estate Managers
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packet = new EstateOwnerMessagePacket();
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packet.AgentData.TransactionID = LLUUID.Random();
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packet.AgentData.AgentID = remote_client.AgentId;
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packet.AgentData.SessionID = remote_client.SessionId;
|
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packet.MethodData.Invoice = invoice;
|
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packet.MethodData.Method = Helpers.StringToField("setaccess");
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LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
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for (int i = 0; i < (6 + EstateManagers.Length); i++)
|
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{
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returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
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}
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int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
|
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returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
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returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
|
||||
returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
|
||||
for (int i = 0; i < EstateManagers.Length; i++)
|
||||
{
|
||||
returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
//System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString());
|
||||
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
|
||||
{
|
||||
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
|
||||
int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
|
||||
|
||||
switch (estateAccessType)
|
||||
{
|
||||
case 256:
|
||||
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
|
||||
sendEstateManagerList(remote_client, packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
|
||||
break;
|
||||
case 512:
|
||||
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
|
||||
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
|
||||
if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
|
||||
sendEstateManagerList(remote_client, packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
|
||||
break;
|
||||
}
|
||||
//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
|
||||
|
||||
|
||||
}
|
||||
private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
if (packet.ParamList.Length != 9)
|
||||
{
|
||||
m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[0].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockTerraform;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[1].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.NoFly;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[2].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowDamage;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.BlockLandResell;
|
||||
}
|
||||
|
||||
|
||||
int tempMaxAgents =
|
||||
Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
|
||||
m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
|
||||
|
||||
float tempObjectBonusFactor =
|
||||
(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
|
||||
|
||||
int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
|
||||
m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
|
||||
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[7].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.RestrictPushObject;
|
||||
}
|
||||
|
||||
if (convertParamStringToBool(packet.ParamList[8].Parameter))
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
|
||||
Simulator.RegionFlags.AllowParcelChanges;
|
||||
}
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
}
|
||||
|
||||
private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
if (packet.ParamList.Length != 9)
|
||||
{
|
||||
m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
string tmp;
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float WaterHeight = (float)Convert.ToDecimal(tmp);
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
|
||||
tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
|
||||
if (!tmp.Contains(".")) tmp += ".00";
|
||||
float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
|
||||
bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
|
||||
float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
|
||||
|
||||
setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
|
||||
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 3)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
float lowValue = (float)Convert.ToDecimal(splitField[1]);
|
||||
float highValue = (float)Convert.ToDecimal(splitField[2]);
|
||||
|
||||
setEstateTextureRange(corner, lowValue, highValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
Int16 corner = Convert.ToInt16(splitField[0]);
|
||||
LLUUID textureUUID = new LLUUID(splitField[1]);
|
||||
|
||||
setTerrainTexture(corner, textureUUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
string s = Helpers.FieldToUTF8String(block.Parameter);
|
||||
string[] splitField = s.Split(' ');
|
||||
if (splitField.Length == 2)
|
||||
{
|
||||
LLUUID tempUUID = new LLUUID(splitField[1]);
|
||||
switch (Convert.ToInt16(splitField[0]))
|
||||
{
|
||||
case 0:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID;
|
||||
break;
|
||||
case 1:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID;
|
||||
break;
|
||||
case 2:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID;
|
||||
break;
|
||||
case 3:
|
||||
m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void estateRestartSim(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
// There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
float timeSeconds = 0;
|
||||
Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
|
||||
timeSeconds = (int)timeSeconds;
|
||||
m_scene.Restart(timeSeconds);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
|
||||
{
|
||||
foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
|
||||
{
|
||||
LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
|
||||
m_scene.RegionInfo.CovenantID = newCovenantID;
|
||||
m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
|
||||
{
|
||||
RegionInfoPacket rinfopack = new RegionInfoPacket();
|
||||
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
|
||||
rinfopack.AgentData.AgentID = client.AgentId;
|
||||
rinfopack.AgentData.SessionID = client.SessionId;
|
||||
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
|
||||
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
|
||||
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
|
||||
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
|
||||
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
|
||||
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
|
||||
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
|
||||
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
|
||||
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
|
||||
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
|
||||
|
||||
rinfopack.RegionInfo = rinfoblk;
|
||||
|
||||
client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
|
||||
{
|
||||
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
||||
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
||||
edata.CovenantID = m_scene.RegionInfo.CovenantID;
|
||||
edata.CovenantTimestamp = 0;
|
||||
edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
edata.EstateName =
|
||||
Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName);
|
||||
einfopack.Data = edata;
|
||||
client.OutPacket(einfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Outgoing Packets
|
||||
|
||||
public void sendRegionInfoPacketToAll()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
sendRegionInfoPacket(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
m_scene.Broadcast(
|
||||
sendRegionHandshake
|
||||
);
|
||||
}
|
||||
|
||||
public void sendRegionInfoPacket(IClientAPI remote_client)
|
||||
{
|
||||
AgentCircuitData circuitData = remote_client.RequestClientInfo();
|
||||
|
||||
RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
|
||||
regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
|
||||
regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
|
||||
regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
|
||||
regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
|
||||
regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
|
||||
regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
|
||||
regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
|
||||
regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
|
||||
regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
|
||||
regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
|
||||
regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
|
||||
regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
|
||||
regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
|
||||
|
||||
remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void sendRegionHandshake(IClientAPI remoteClient)
|
||||
{
|
||||
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
|
||||
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
|
||||
|
||||
}
|
||||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnEstateOwnerMessage += handleEstateOwnerMessage;
|
||||
client.OnRegionInfoRequest += HandleRegionInfoRequest;
|
||||
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
|
||||
sendRegionHandshake(client);
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "EstateManagementModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Other Functions
|
||||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user