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* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
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@@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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SceneObjectGroup so = new SceneObjectGroup(rp);
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// Need to add the object to the scene so that the request to get script state succeeds
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m_scene.AddSceneObject(UUID.Zero, so);
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m_scene.AddSceneObject(so);
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string xml2 = m_serialiserModule.SaveGroupToXml2(so);
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