* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()

This commit is contained in:
Justin Clarke Casey
2009-05-29 21:01:18 +00:00
parent 6eb191c87b
commit 4aad6a07ff
3 changed files with 5 additions and 11 deletions

View File

@@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
SceneObjectGroup so = new SceneObjectGroup(rp);
// Need to add the object to the scene so that the request to get script state succeeds
m_scene.AddSceneObject(UUID.Zero, so);
m_scene.AddSceneObject(so);
string xml2 = m_serialiserModule.SaveGroupToXml2(so);