Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.

This commit is contained in:
Diva Canto
2010-01-15 17:14:48 -08:00
parent 8d5a5d6a4d
commit 4ac3c0e81b
5 changed files with 55 additions and 42 deletions

View File

@@ -34,7 +34,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAgentTransferModule
public interface IEntityTransferModule
{
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags);

View File

@@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IConfigSource m_config;
protected IRegionSerialiserModule m_serialiser;
protected IDialogModule m_dialogModule;
protected IAgentTransferModule m_teleportModule;
protected IEntityTransferModule m_teleportModule;
protected ICapabilitiesModule m_capsModule;
public ICapabilitiesModule CapsModule
@@ -1218,7 +1218,7 @@ namespace OpenSim.Region.Framework.Scenes
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
m_dialogModule = RequestModuleInterface<IDialogModule>();
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
m_teleportModule = RequestModuleInterface<IAgentTransferModule>();
m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
}
#endregion

View File

@@ -1110,7 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes
// Create child agents in neighbouring regions
if (!m_isChildAgent)
{
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
else
@@ -2193,7 +2193,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_scene.SceneGridService != null)
{
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
}