Merge branch 'master' of git://opensimulator.org/git/opensim

This commit is contained in:
Jonathan Freedman
2010-10-07 23:47:39 -04:00
16 changed files with 382 additions and 72 deletions

View File

@@ -196,13 +196,24 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// currently calls this with multiple items.
UUID ret = UUID.Zero;
Dictionary<UUID, List<SceneObjectGroup>> deletes =
new Dictionary<UUID, List<SceneObjectGroup>>();
foreach (SceneObjectGroup g in objectGroups)
ret = DeleteToInventory(action, folderID, g, remoteClient);
{
if (!deletes.ContainsKey(g.OwnerID))
deletes[g.OwnerID] = new List<SceneObjectGroup>();
deletes[g.OwnerID].Add(g);
}
foreach (List<SceneObjectGroup> objlist in deletes.Values)
ret = DeleteToInventory(action, folderID, objlist, remoteClient);
return ret;
}
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
private UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = UUID.Zero;
@@ -315,10 +326,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
else
{
// Catch all. Use lost & found
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
}
}

View File

@@ -76,6 +76,8 @@
<RegionModule id="GridInfoServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.GridInfoServiceInConnectorModule" /> \
<RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" />
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
<RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \
<RegionModule id="Warp3DImageModule" type="OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule" /> \
</Extension>

View File

@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public face[] trns;
}
public class MapImageModule : IMapImageGenerator, IRegionModule
public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -67,6 +67,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Scene m_scene;
private IConfigSource m_config;
private IMapTileTerrainRenderer terrainRenderer;
private bool m_Enabled = false;
#region IMapImageGenerator Members
@@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
m_scene = scene;
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
@@ -142,10 +142,24 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
"MapImageModule")
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
@@ -158,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
get { return "MapImageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
#endregion
@@ -546,7 +560,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
return returnpt;
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
return null;
}

View File

@@ -49,7 +49,7 @@ using WarpRenderer = global::Warp3D.Warp3D;
namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
public class Warp3DImageModule : IMapImageGenerator, IRegionModule
public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule
{
private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216);
@@ -62,18 +62,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private IConfigSource m_config;
private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
private bool m_useAntiAliasing = true; // TODO: Make this a config option
private bool m_Enabled = false;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
m_scene = scene;
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
if (renderers.Count > 0)
{
@@ -88,7 +98,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
@@ -101,9 +115,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
get { return "Warp3DImageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
#endregion
@@ -114,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
return CreateMapTile(viewport);
return CreateMapTile(viewport, false);
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
return CreateMapTile(viewport);
return CreateMapTile(viewport, useTextures);
}
public Bitmap CreateMapTile(Viewport viewport)
public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
{
bool drawPrimVolume = true;
bool textureTerrain = true;
@@ -184,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
CreateWater(renderer);
CreateTerrain(renderer, textureTerrain);
if (drawPrimVolume)
CreateAllPrims(renderer);
CreateAllPrims(renderer, useTextures);
renderer.Render();
Bitmap bitmap = renderer.Scene.getImage();
@@ -311,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
renderer.SetObjectMaterial("Terrain", "TerrainColor");
}
private void CreateAllPrims(WarpRenderer renderer)
private void CreateAllPrims(WarpRenderer renderer, bool useTextures)
{
if (m_primMesher == null)
return;
@@ -319,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_scene.ForEachSOG(
delegate(SceneObjectGroup group)
{
CreatePrim(renderer, group.RootPart);
CreatePrim(renderer, group.RootPart, useTextures);
foreach (SceneObjectPart child in group.Parts)
CreatePrim(renderer, child);
CreatePrim(renderer, child, useTextures);
}
);
}
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
bool useTextures)
{
const float MIN_SIZE = 2f;
@@ -357,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
string primID = prim.UUID.ToString();
// Create the prim faces
// TODO: Implement the useTextures flag behavior
for (int i = 0; i < renderMesh.Faces.Count; i++)
{
Face face = renderMesh.Faces[i];