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Instant Messages between users in the same region should actually now work.
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@@ -35,7 +35,7 @@ using OpenSim.Framework.Data;
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namespace OpenSim.Framework.Interfaces
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID toAgentID, uint timestamp, string fromAgentName, string message); // Cut down from full list
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public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
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public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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@@ -190,7 +190,7 @@ namespace OpenSim.Framework.Interfaces
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendInstantMessage(string message, LLUUID target, string fromName);
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void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp);
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void SendLayerData(float[] map);
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void SendLayerData(int px, int py, float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
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