* Trying to address TextureSender issues

* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
This commit is contained in:
lbsa71
2008-01-02 09:07:11 +00:00
parent e678056e13
commit 4b4ee98070
6 changed files with 91 additions and 78 deletions

View File

@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules
private Scene m_scene;
private List<Scene> m_scenes = new List<Scene>();
private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
private readonly BlockingQueue<TextureSender> m_queueSenders = new BlockingQueue<TextureSender>();
private Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<LLUUID, UserTextureDownloadService>();
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment.Modules
return true;
}
textureService = new UserTextureDownloadService(m_scene, QueueSenders);
textureService = new UserTextureDownloadService(m_scene, m_queueSenders);
m_userTextureServices.Add(userID, textureService);
return true;
}
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules
{
while (true)
{
TextureSender sender = QueueSenders.Dequeue();
TextureSender sender = m_queueSenders.Dequeue();
if (sender.Cancel)
{
TextureSent(sender);
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules
}
else
{
QueueSenders.Enqueue(sender);
m_queueSenders.Enqueue(sender);
}
}
}
@@ -155,11 +155,9 @@ namespace OpenSim.Region.Environment.Modules
public class UserTextureDownloadService
{
private Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
private BlockingQueue<TextureSender> m_sharedSendersQueue;
private Scene m_scene;
private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
private readonly Scene m_scene;
public UserTextureDownloadService(Scene scene, BlockingQueue<TextureSender> sharedQueue)
{
@@ -169,38 +167,45 @@ namespace OpenSim.Region.Environment.Modules
public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e)
{
TextureSender textureSender;
//TODO: should be working out the data size/ number of packets to be sent for each discard level
if ((e.DiscardLevel >= 0) || (e.Priority != 0))
{
lock (m_textureSenders)
{
if (!m_textureSenders.ContainsKey(e.RequestedAssetID))
if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
{
textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
textureSender.counter = 0;
if ((textureSender.ImageLoaded) &&
(textureSender.Sending == false))
{
textureSender.Sending = true;
if (!m_sharedSendersQueue.Contains(textureSender))
{
m_sharedSendersQueue.Enqueue(textureSender);
}
}
}
else
{
TextureSender requestHandler =
new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
}
else
{
m_textureSenders[e.RequestedAssetID].UpdateRequest(e.DiscardLevel, e.PacketNumber);
m_textureSenders[e.RequestedAssetID].counter = 0;
if ((m_textureSenders[e.RequestedAssetID].ImageLoaded) &&
(m_textureSenders[e.RequestedAssetID].Sending == false))
{
m_textureSenders[e.RequestedAssetID].Sending = true;
m_sharedSendersQueue.Enqueue(m_textureSenders[e.RequestedAssetID]);
}
}
}
}
else
{
lock (m_textureSenders)
{
if (m_textureSenders.ContainsKey(e.RequestedAssetID))
if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
{
m_textureSenders[e.RequestedAssetID].Cancel = true;
textureSender.Cancel = true;
}
}
}
@@ -210,19 +215,25 @@ namespace OpenSim.Region.Environment.Modules
{
lock (m_textureSenders)
{
if (m_textureSenders.ContainsKey(textureID))
TextureSender textureSender;
if (m_textureSenders.TryGetValue(textureID, out textureSender))
{
if (!m_textureSenders[textureID].ImageLoaded)
if (!textureSender.ImageLoaded)
{
m_textureSenders[textureID].TextureReceived(asset);
m_textureSenders[textureID].Sending = true;
m_textureSenders[textureID].counter = 0;
m_sharedSendersQueue.Enqueue(m_textureSenders[textureID]);
textureSender.TextureReceived(asset);
textureSender.Sending = true;
textureSender.counter = 0;
if (!m_sharedSendersQueue.Contains(textureSender))
{
m_sharedSendersQueue.Enqueue(textureSender);
}
}
}
else
{
// Got a texture with no sender object to handle it, this shouldn't happen
throw new Exception("Got a texture with no sender object to handle it, this shouldn't happen");
}
}
}
@@ -329,9 +340,9 @@ namespace OpenSim.Region.Environment.Modules
}
catch (ArgumentOutOfRangeException)
{
MainLog.Instance.Warn("TEXTURE",
MainLog.Instance.Error("TEXTURE",
"Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString() + "- TextureDownloadModule.cs. line:328");
m_asset.FullID.ToString() );
return;
}
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);