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https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
removed additional debugging, added temp mega-debugging to StoreLandObject
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@@ -447,14 +447,8 @@ namespace OpenSim.Region.Environment.LandManagement
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/// </summary>
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public void forceUpdateLandInfo()
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{
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "updateAABBAndAreaValues()");
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updateAABBAndAreaValues();
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "updateLandBitmapByteArray()");
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updateLandBitmapByteArray();
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "end of forceUpdateLandInfo()");
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}
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public void setLandBitmapFromByteArray()
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@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement
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public void IncomingLandObjectFromStorage(LandData data)
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{
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
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Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
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new_land.landData = data.Copy();
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
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new_land.setLandBitmapFromByteArray();
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
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addLandObject(new_land);
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}
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@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement
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/// <param name="new_land">The land object being added</param>
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public Land addLandObject(Land new_land)
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{
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "addLandObject()");
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lastLandLocalID++;
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new_land.landData.localID = lastLandLocalID;
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landList.Add(lastLandLocalID, new_land.Copy());
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
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bool[,] landBitmap = new_land.getLandBitmap();
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int x, y;
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for (x = 0; x < 64; x++)
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@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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// TODO: REMOVE (TEDD)
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MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
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landList[lastLandLocalID].forceUpdateLandInfo();
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MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
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m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
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MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
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return new_land;
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}
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@@ -1703,15 +1703,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void performParcelPrimCountUpdate()
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{
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
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m_LandManager.resetAllLandPrimCounts();
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
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m_eventManager.TriggerParcelPrimCountUpdate();
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
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m_LandManager.finalizeLandPrimCountUpdate();
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
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m_LandManager.landPrimCountTainted = false;
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MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
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}
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/// <summary>
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