removed additional debugging, added temp mega-debugging to StoreLandObject

This commit is contained in:
Tedd Hansen
2008-01-19 21:33:39 +00:00
parent 9e9ba262f7
commit 4b56e0e324
4 changed files with 19 additions and 27 deletions

View File

@@ -447,14 +447,8 @@ namespace OpenSim.Region.Environment.LandManagement
/// </summary>
public void forceUpdateLandInfo()
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "updateAABBAndAreaValues()");
updateAABBAndAreaValues();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "updateLandBitmapByteArray()");
updateLandBitmapByteArray();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "end of forceUpdateLandInfo()");
}
public void setLandBitmapFromByteArray()

View File

@@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement
public void IncomingLandObjectFromStorage(LandData data)
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
new_land.landData = data.Copy();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
new_land.setLandBitmapFromByteArray();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
addLandObject(new_land);
}
@@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement
/// <param name="new_land">The land object being added</param>
public Land addLandObject(Land new_land)
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "addLandObject()");
lastLandLocalID++;
new_land.landData.localID = lastLandLocalID;
landList.Add(lastLandLocalID, new_land.Copy());
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()");
bool[,] landBitmap = new_land.getLandBitmap();
int x, y;
for (x = 0; x < 64; x++)
@@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
}
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()");
landList[lastLandLocalID].forceUpdateLandInfo();
MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded");
m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID);
MainLog.Instance.Verbose("LandManager", "end of addLandObject()");
return new_land;
}

View File

@@ -1703,15 +1703,10 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void performParcelPrimCountUpdate()
{
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: resetAllLandPrimCounts()");
m_LandManager.resetAllLandPrimCounts();
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: TriggerParcelPrimCountUpdate()");
m_eventManager.TriggerParcelPrimCountUpdate();
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: finalizeLandPrimCountUpdate()");
m_LandManager.finalizeLandPrimCountUpdate();
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: landPrimCountTainted = false");
m_LandManager.landPrimCountTainted = false;
MainLog.Instance.Verbose("SCENE", "Performing parcel prim count update: Done");
}
/// <summary>