Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon

This commit is contained in:
John Hurliman
2009-10-15 16:35:27 -07:00
parent df2d5a460f
commit 4b75353cbf
20 changed files with 573 additions and 402 deletions

View File

@@ -499,13 +499,11 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
public virtual void SendAvatarData(SendAvatarData data)
{
}
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid)
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
{
}
@@ -521,27 +519,11 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction, byte material)
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
UUID objectID, UUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
Vector3 position, Quaternion rotation, Vector3 velocity,
Vector3 rotationalvelocity, byte state, UUID AssetId,
UUID ownerID, int attachPoint)
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
{
}