Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon

This commit is contained in:
John Hurliman
2009-10-15 16:35:27 -07:00
parent df2d5a460f
commit 4b75353cbf
20 changed files with 573 additions and 402 deletions

View File

@@ -613,7 +613,6 @@ namespace OpenSim.Region.Framework.Scenes
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
newAvatar.IsChildAgent = true;
newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame;
AddScenePresence(newAvatar);