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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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string Description { get; set; }
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UUID UUID { get; }
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UUID ObjectOwner { get; }
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UUID ObjectCreator { get; }
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UUID OwnerID { get; }
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UUID CreatorID { get; }
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Vector3 AbsolutePosition { get; }
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string SitName { get; set; }
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@@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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get { return UUID.Zero; }
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}
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public UUID ObjectOwner
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public UUID OwnerID
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{
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get { return UUID.Zero; }
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}
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public UUID ObjectCreator
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public UUID CreatorID
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{
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get { return UUID.Zero; }
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}
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