minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-12 22:46:42 +01:00
parent 76e0afe83f
commit 4b88f04c0a
2 changed files with 5 additions and 7 deletions

View File

@@ -105,9 +105,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
else
{
m_log.DebugFormat(
"[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}",
presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
// m_log.DebugFormat(
// "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}",
// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
Vector3 agent_control_v3 = new Vector3();
presence.HandleMoveToTargetUpdate(ref agent_control_v3);