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minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off
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@@ -105,9 +105,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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else
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{
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m_log.DebugFormat(
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"[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}",
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presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
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// m_log.DebugFormat(
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// "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}",
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// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
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Vector3 agent_control_v3 = new Vector3();
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presence.HandleMoveToTargetUpdate(ref agent_control_v3);
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