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* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
This commit is contained in:
@@ -25,142 +25,47 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Data.Base;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Data.MySQLMapper;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Data.Base;
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namespace OpenSim.Region.Environment.Modules
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namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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{
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public class AvatarFactoryModule : IAvatarFactory
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public class AvatarFactoryModule : IAvatarFactory, IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene = null;
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private readonly Dictionary<UUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<UUID, AvatarAppearance>();
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private bool m_enablePersist = false;
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private string m_connectionString;
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private bool m_configured = false;
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private BaseDatabaseConnector m_databaseMapper;
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private AppearanceTableMapper m_appearanceMapper;
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private Dictionary<UUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<UUID, EventWaitHandle>();
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private object m_syncLock = new object();
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private static readonly AvatarAppearance def = new AvatarAppearance();
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public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
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{
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//should only let one thread at a time do this part
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EventWaitHandle waitHandle = null;
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bool fetchInProgress = false;
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lock (m_syncLock)
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
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//if ((profile != null) && (profile.RootFolder != null))
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if (profile != null)
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{
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appearance = CheckCache(avatarId);
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appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
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return true;
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}
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//not in cache so check to see if another thread is already fetching it
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if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle))
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{
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fetchInProgress = true;
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}
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else
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{
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fetchInProgress = false;
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//no thread already fetching this appearance, so add a wait handle to list
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//for any following threads that want the same appearance
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waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
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m_fetchesInProgress.Add(avatarId, waitHandle);
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}
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}
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if (fetchInProgress)
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{
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waitHandle.WaitOne();
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appearance = CheckCache(avatarId);
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if (appearance != null)
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{
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waitHandle = null;
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return true;
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}
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else
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{
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waitHandle = null;
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return false;
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}
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}
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else
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{
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Thread.Sleep(5000);
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appearance = CreateDefault(avatarId);
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m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
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return false;
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//this is the first thread to request this appearance
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//so let it check the db and if not found then create a default appearance
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//and add that to the cache
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appearance = CheckDatabase(avatarId);
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if (appearance != null)
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{
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//appearance has now been added to cache so lets pulse any waiting threads
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lock (m_syncLock)
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{
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m_fetchesInProgress.Remove(avatarId);
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waitHandle.Set();
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}
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// waitHandle.Close();
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waitHandle = null;
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return true;
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}
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//not found a appearance for the user, so create a new default one
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appearance = CreateDefault(avatarId);
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if (appearance != null)
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{
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//update database
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if (m_enablePersist)
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{
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m_appearanceMapper.Add(avatarId.UUID, appearance);
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}
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//add appearance to dictionary cache
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lock (m_avatarsAppearance)
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{
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m_avatarsAppearance[avatarId] = appearance;
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}
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//appearance has now been added to cache so lets pulse any waiting threads
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lock (m_syncLock)
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{
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m_fetchesInProgress.Remove(avatarId);
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waitHandle.Set();
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}
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// waitHandle.Close();
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waitHandle = null;
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return true;
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}
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else
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{
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//something went wrong, so release the wait handle and remove it
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//all waiting threads will fail to find cached appearance
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//but its better for them to fail than wait for ever
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lock (m_syncLock)
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{
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m_fetchesInProgress.Remove(avatarId);
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waitHandle.Set();
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}
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//waitHandle.Close();
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waitHandle = null;
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return false;
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}
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}
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}
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private AvatarAppearance CreateDefault(UUID avatarId)
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@@ -174,37 +79,6 @@ namespace OpenSim.Region.Environment.Modules
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return appearance;
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}
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private AvatarAppearance CheckDatabase(UUID avatarId)
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{
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AvatarAppearance appearance = null;
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if (m_enablePersist)
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{
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if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
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{
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appearance.VisualParams = GetDefaultVisualParams();
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appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
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lock (m_avatarsAppearance)
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{
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m_avatarsAppearance[avatarId] = appearance;
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}
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}
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}
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return appearance;
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}
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private AvatarAppearance CheckCache(UUID avatarId)
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{
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AvatarAppearance appearance = null;
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lock (m_avatarsAppearance)
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{
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if (m_avatarsAppearance.ContainsKey(avatarId))
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{
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appearance = m_avatarsAppearance[avatarId];
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}
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}
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return appearance;
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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@@ -215,23 +89,6 @@ namespace OpenSim.Region.Environment.Modules
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m_scene = scene;
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}
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if (!m_configured)
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{
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m_configured = true;
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try
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{
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m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false);
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m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", "");
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}
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catch (Exception)
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{
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}
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if (m_enablePersist)
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{
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m_databaseMapper = new MySQLDatabaseMapper(m_connectionString);
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m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
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}
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}
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}
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public void PostInitialise()
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@@ -262,59 +119,78 @@ namespace OpenSim.Region.Environment.Modules
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// client.OnAvatarNowWearing -= AvatarIsWearing;
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}
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public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
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public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
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{
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IClientAPI clientView = (IClientAPI)sender;
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
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if (profile != null)
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if (profile.RootFolder != null)
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{
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if (profile.RootFolder != null)
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for (int i = 0; i < 13; i++)
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{
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if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
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if (appearance.Wearables[i].ItemID == UUID.Zero)
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{
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AvatarAppearance avatAppearance = null;
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lock (m_avatarsAppearance)
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appearance.Wearables[i].AssetID = UUID.Zero;
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}
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else
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{
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// UUID assetId;
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InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
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if (baseItem != null)
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{
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avatAppearance = m_avatarsAppearance[clientView.AgentId];
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appearance.Wearables[i].AssetID = baseItem.AssetID;
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}
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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else
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{
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if (wear.Type < 13)
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{
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if (wear.ItemID == UUID.Zero)
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{
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avatAppearance.Wearables[wear.Type].ItemID = UUID.Zero;
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avatAppearance.Wearables[wear.Type].AssetID = UUID.Zero;
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UpdateDatabase(clientView.AgentId, avatAppearance);
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}
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else
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{
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UUID assetId;
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InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID);
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if (baseItem != null)
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{
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assetId = baseItem.assetID;
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avatAppearance.Wearables[wear.Type].AssetID = assetId;
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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UpdateDatabase(clientView.AgentId, avatAppearance);
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}
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}
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}
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m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
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appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
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}
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}
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}
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}
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else
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{
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m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work");
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}
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}
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public void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance)
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public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
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{
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if (m_enablePersist)
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IClientAPI clientView = (IClientAPI)sender;
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ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
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if (avatar == null) {
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m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
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return;
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}
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
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m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
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avatAppearance = avatar.Appearance;
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}
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m_log.Info("Calling Avatar is Wearing");
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if (profile != null)
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{
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m_appearanceMapper.Update(userID.Guid, avatAppearance);
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if (profile.RootFolder != null)
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{
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < 13)
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{
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(profile, ref avatAppearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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else
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{
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m_log.Error("Root Profile is null, we can't set the appearance");
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}
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}
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}
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@@ -324,6 +200,11 @@ namespace OpenSim.Region.Environment.Modules
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wearables = AvatarWearable.DefaultWearables;
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}
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public void UpdateDatabase(UUID user, AvatarAppearance appearance)
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{
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
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}
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private static byte[] GetDefaultVisualParams()
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{
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byte[] visualParams;
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@@ -335,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules
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return visualParams;
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}
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}
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}*/
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}
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