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https://github.com/opensim/opensim.git
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* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory
* Remove the AvatarFactory dll
This commit is contained in:
@@ -1,219 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Data.Base;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Modules.AvatarFactory
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{
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public class AvatarFactoryModule : IAvatarFactory, IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene = null;
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private static readonly AvatarAppearance def = new AvatarAppearance();
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public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
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{
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
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//if ((profile != null) && (profile.RootFolder != null))
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if (profile != null)
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{
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appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
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if (appearance != null)
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{
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//SetAppearanceAssets(profile, ref appearance);
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m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
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return true;
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}
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}
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appearance = CreateDefault(avatarId);
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m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
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return false;
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}
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private AvatarAppearance CreateDefault(UUID avatarId)
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{
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AvatarAppearance appearance = null;
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AvatarWearable[] wearables;
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byte[] visualParams;
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GetDefaultAvatarAppearance(out wearables, out visualParams);
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appearance = new AvatarAppearance(avatarId, wearables, visualParams);
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return appearance;
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleInterface<IAvatarFactory>(this);
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scene.EventManager.OnNewClient += NewClient;
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if (m_scene == null)
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{
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m_scene = scene;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "Default Avatar Factory"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public void NewClient(IClientAPI client)
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{
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client.OnAvatarNowWearing += AvatarIsWearing;
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}
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public void RemoveClient(IClientAPI client)
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{
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// client.OnAvatarNowWearing -= AvatarIsWearing;
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}
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public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
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{
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if (profile.RootFolder != null)
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{
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for (int i = 0; i < 13; i++)
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{
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if (appearance.Wearables[i].ItemID == UUID.Zero)
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{
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appearance.Wearables[i].AssetID = UUID.Zero;
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}
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else
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{
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// UUID assetId;
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InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
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if (baseItem != null)
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{
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appearance.Wearables[i].AssetID = baseItem.AssetID;
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}
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else
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{
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m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
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appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
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}
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}
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}
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}
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else
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{
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m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work");
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}
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}
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public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
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{
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IClientAPI clientView = (IClientAPI)sender;
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ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
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if (avatar == null) {
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m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
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return;
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}
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
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m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
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avatAppearance = avatar.Appearance;
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}
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m_log.Info("Calling Avatar is Wearing");
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if (profile != null)
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{
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if (profile.RootFolder != null)
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{
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < 13)
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{
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(profile, ref avatAppearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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else
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{
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m_log.Error("Root Profile is null, we can't set the appearance");
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}
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}
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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{
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visualParams = GetDefaultVisualParams();
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wearables = AvatarWearable.DefaultWearables;
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}
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public void UpdateDatabase(UUID user, AvatarAppearance appearance)
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{
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
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}
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private static byte[] GetDefaultVisualParams()
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{
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byte[] visualParams;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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return visualParams;
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}
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}
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}
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@@ -1,62 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Region.Modules.AvatarFactory")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Region.Modules.AvatarFactory")]
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[assembly: AssemblyCopyright("Copyright (c) 2008")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("8e369713-faf5-4e55-a789-f8f1a087d3ed")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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