Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLAssetData.cs
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/MySQLUserAccountData.cs
This commit is contained in:
Melanie
2012-04-30 19:04:38 +01:00
23 changed files with 598 additions and 674 deletions

View File

@@ -1456,6 +1456,7 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor actor = PhysicsActor;
if (actor == null)
{
SendControlsToScripts(flagsForScripts);
return;
}
@@ -1632,15 +1633,7 @@ namespace OpenSim.Region.Framework.Scenes
if (update_movementflag && ParentID == 0)
Animator.UpdateMovementAnimations();
lock (scriptedcontrols)
{
if (scriptedcontrols.Count > 0)
{
// Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
// (e.g., a walking script) checks which animation is active it will be the correct animation.
SendControlToScripts(flagsForScripts);
}
}
SendControlsToScripts(flagsForScripts);
}
m_scene.EventManager.TriggerOnClientMovement(this);
@@ -3830,77 +3823,92 @@ namespace OpenSim.Region.Framework.Scenes
}
}
internal void SendControlToScripts(uint flags)
private void SendControlsToScripts(uint flags)
{
ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
if (MouseDown)
// Notify the scripts only after calling UpdateMovementAnimations(), so that if a script
// (e.g., a walking script) checks which animation is active it will be the correct animation.
lock (scriptedcontrols)
{
allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
if (scriptedcontrols.Count <= 0)
return;
ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
if (MouseDown)
{
allflags = ScriptControlled.CONTROL_ZERO;
allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
{
allflags = ScriptControlled.CONTROL_ZERO;
MouseDown = true;
}
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
MouseDown = true;
}
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_LBUTTON;
MouseDown = true;
}
// find all activated controls, whether the scripts are interested in them or not
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_FWD;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_BACK;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_UP;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_DOWN;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
MouseDown = true;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_LBUTTON;
MouseDown = true;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_LEFT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_RIGHT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_LEFT;
}
// find all activated controls, whether the scripts are interested in them or not
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_FWD;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_BACK;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_UP;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_DOWN;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_LEFT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_RIGHT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
}
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_LEFT;
}
// optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
{
lock (scriptedcontrols)
// optimization; we have to check per script, but if nothing is pressed and nothing changed, we can skip that
if (allflags != ScriptControlled.CONTROL_ZERO || allflags != LastCommands)
{
foreach (KeyValuePair<UUID, ScriptControllers> kvp in scriptedcontrols)
{
UUID scriptUUID = kvp.Key;
ScriptControllers scriptControlData = kvp.Value;
ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
ScriptControlled localChange = localHeld ^ localLast; // the changed bits
if (localHeld != ScriptControlled.CONTROL_ZERO || localChange != ScriptControlled.CONTROL_ZERO)
{
// only send if still pressed or just changed
@@ -3908,9 +3916,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
LastCommands = allflags;
}
LastCommands = allflags;
}
internal static AgentManager.ControlFlags RemoveIgnoredControls(AgentManager.ControlFlags flags, ScriptControlled ignored)

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 position = new Vector3(200,200,21);
foreach (Border b in testborders)
{
Assert.That(!b.TestCross(position));
}
position = new Vector3(200,280,21);
Assert.That(NorthBorder.TestCross(position));

View File

@@ -26,7 +26,9 @@
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
@@ -44,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(dupePart1.PhysActor, Is.Not.Null);
Assert.That(dupePart2.PhysActor, Is.Not.Null);
*/
// TestHelpers.DisableLogging();
}
}
}

View File

@@ -38,7 +38,8 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using System.Threading;
using System.IO;
using System.Text;
namespace OpenSim.Region.Framework.Scenes.Tests
{

View File

@@ -1922,6 +1922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
rgb.y = texcolor.G;
rgb.z = texcolor.B;
return rgb;
}
else
{
@@ -3492,6 +3493,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_host.UUID.ToString();
}
public LSL_Key llGenerateKey()
{
m_host.AddScriptLPS(1);
return UUID.Random().ToString();
}
public void llSetBuoyancy(double buoyancy)
{
m_host.AddScriptLPS(1);

View File

@@ -105,6 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Integer llFloor(double f);
void llForceMouselook(int mouselook);
LSL_Float llFrand(double mag);
LSL_Key llGenerateKey();
LSL_Vector llGetAccel();
LSL_Integer llGetAgentInfo(string id);
LSL_String llGetAgentLanguage(string id);

View File

@@ -376,6 +376,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llFrand(mag);
}
public LSL_Key llGenerateKey()
{
return m_LSL_Functions.llGenerateKey();
}
public LSL_Vector llGetAccel()
{
return m_LSL_Functions.llGetAccel();