diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs index 94b6f8b680..8de67fec10 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs @@ -1174,12 +1174,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde else if (_position.X < 0.0f) { fixbody = true; - _position.X = 0.1f; + _position.X = 0.01f; } - else if (_position.X > m_parent_scene.WorldExtents.X - 0.1f) + else if (_position.X > m_parent_scene.WorldExtents.X - 0.01f) { fixbody = true; - _position.X = m_parent_scene.WorldExtents.X - 0.1f; + _position.X = m_parent_scene.WorldExtents.X - 0.01f; } if ((Single.IsNaN(_position.Y) || Single.IsInfinity(_position.Y))) @@ -1190,12 +1190,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde else if (_position.Y < 0.0f) { fixbody = true; - _position.Y = 0.1f; + _position.Y = 0.01f; } - else if (_position.Y > m_parent_scene.WorldExtents.Y - 0.1f) + else if (_position.Y > m_parent_scene.WorldExtents.Y - 0.01f) { fixbody = true; - _position.Y = m_parent_scene.WorldExtents.Y - 0.1f; + _position.Y = m_parent_scene.WorldExtents.Y - 0.01f; } if ((Single.IsNaN(_position.Z) || Single.IsInfinity(_position.Z)))