Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.

This commit is contained in:
Justin Clark-Casey (justincc)
2011-07-19 03:44:49 +01:00
parent 7c468cda36
commit 4b9ef4f39c
2 changed files with 11 additions and 7 deletions

View File

@@ -1297,12 +1297,12 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Update the rotation of a whole group.
/// </summary>
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
protected internal void UpdatePrimGroupRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
protected internal void UpdatePrimGroupRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)