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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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@@ -1297,12 +1297,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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///
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/// Update the rotation of a whole group.
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
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protected internal void UpdatePrimGroupRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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@@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="pos"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
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protected internal void UpdatePrimGroupRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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