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* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
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@@ -211,9 +211,9 @@ namespace OpenSim.Framework
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public delegate void GenericCall7(uint localID, string message);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void UpdateShape(LLUUID agentID, uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void ObjectExtraParams(uint localID, ushort type, bool inUse, byte[] data);
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public delegate void ObjectExtraParams(LLUUID agentID, uint localID, ushort type, bool inUse, byte[] data);
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public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
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