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Merge branch 'master' into careminster
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@@ -1282,8 +1282,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: In {0} received agent update from {1}",
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// Scene.RegionInfo.RegionName, remoteClient.Name);
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// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
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// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags);
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if (IsChildAgent)
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{
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@@ -2323,6 +2323,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
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public void AddNewMovement(Vector3 vec)
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name);
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Vector3 direc = vec * Rotation;
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direc.Normalize();
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