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Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
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@@ -3468,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void AdjustChildPrimPermissions()
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{
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uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
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uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits
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uint foldedPerms = RootPart.OwnerMask & 3;
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ForEachPart(part =>
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