Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing!

This commit is contained in:
Justin Clark-Casey (justincc)
2010-02-01 20:15:36 +00:00
parent 53a01dc422
commit 4c1740f7d8
2 changed files with 6 additions and 2 deletions

View File

@@ -528,6 +528,9 @@ namespace OpenSim.Region.Framework.Scenes
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
}