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Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
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@@ -230,7 +230,7 @@ namespace OpenSim.Framework.Communications.Caches
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UsersSent.Add(sender.request.ImageInfo.FullID, 1);
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}
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000)
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1200)
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{
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bool finished = sender.SendTexture();
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if (finished)
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@@ -699,6 +699,7 @@ namespace OpenSim.Framework.Communications.Caches
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{
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SendPacket();
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counter++;
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if ((request.PacketCounter >= request.NumPackets) | counter > 100 | (request.NumPackets == 1))
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{
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return true;
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