Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]

This commit is contained in:
John Hurliman
2009-10-23 10:35:47 -07:00
parent 71c929137f
commit 4c45b5fd3c
3 changed files with 58 additions and 45 deletions

View File

@@ -98,6 +98,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>The measured resolution of Environment.TickCount</summary>
public readonly float TickCountResolution;
/// <summary>Number of terse prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int PrimTerseUpdatesPerPacket;
/// <summary>Number of terse avatar updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int AvatarTerseUpdatesPerPacket;
/// <summary>Number of full prim updates to put on the queue each time the
/// OnQueueEmpty event is triggered for updates</summary>
public readonly int PrimFullUpdatesPerPacket;
/// <summary>Number of texture packets to put on the queue each time the
/// OnQueueEmpty event is triggered for textures</summary>
public readonly int TextureSendLimit;
/// <summary>Handlers for incoming packets</summary>
//PacketEventDictionary packetEvents = new PacketEventDictionary();
@@ -172,6 +184,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
}
else
{
PrimTerseUpdatesPerPacket = 25;
AvatarTerseUpdatesPerPacket = 10;
PrimFullUpdatesPerPacket = 100;
TextureSendLimit = 20;
}
m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);