Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet

This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
This commit is contained in:
Oren Hurvitz
2014-07-10 16:02:38 +03:00
parent b481711fa6
commit 4c5d7d4683
2 changed files with 151 additions and 153 deletions

View File

@@ -568,7 +568,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
m_log.DebugFormat("[SCENE OBJECT]: Not crossing avatar {0} to {1} because it's already in transit", av.Name, val);
}
}