A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.

This commit is contained in:
MW
2007-07-18 21:26:31 +00:00
parent d2b459b8e5
commit 4c8b8d22ff
6 changed files with 29 additions and 18 deletions

View File

@@ -19,7 +19,7 @@ namespace SimpleApp
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
}