Stop trying to deregister caps or close child agents when an NPC is removed

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-10 00:59:31 +01:00
parent 195c1dc9b8
commit 4cb8d6379d
7 changed files with 26 additions and 26 deletions

View File

@@ -512,7 +512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.Flush(m_udpClient);
// Remove ourselves from the scene
m_scene.RemoveClient(AgentId);
m_scene.RemoveClient(AgentId, true);
// We can't reach into other scenes and close the connection
// We need to do this over grid communications