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Stop trying to deregister caps or close child agents when an NPC is removed
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@@ -512,7 +512,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_udpServer.Flush(m_udpClient);
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// Remove ourselves from the scene
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m_scene.RemoveClient(AgentId);
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m_scene.RemoveClient(AgentId, true);
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// We can't reach into other scenes and close the connection
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// We need to do this over grid communications
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