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Stop trying to deregister caps or close child agents when an NPC is removed
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@@ -278,7 +278,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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if (m_avatars.ContainsKey(agentID))
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{
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scene.RemoveClient(agentID);
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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return true;
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