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Fix merge
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@@ -2746,11 +2746,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public void RotLookAt(Quaternion target, float strength, float damping)
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{
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m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup.
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}
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public void rotLookAt(Quaternion target, float strength, float damping)
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{
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if (ParentGroup.IsAttachment)
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{
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