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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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@@ -5293,6 +5293,64 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ParentGroup.AddScriptLPS(count);
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}
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/// <summary>
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/// Sets a prim's owner and permissions when it's rezzed.
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/// </summary>
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/// <param name="item">The inventory item from which the item was rezzed</param>
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/// <param name="userInventory">True: the item is being rezzed from the user's inventory. False: from a prim's inventory.</param>
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/// <param name="scene">The scene the prim is being rezzed into</param>
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public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene)
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{
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if ((OwnerID != item.Owner) || ((item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0))
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{
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if (scene.Permissions.PropagatePermissions())
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
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{
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// Apply the item's permissions to the object
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//LogPermissions("Before applying item permissions");
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if (userInventory)
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{
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EveryoneMask = item.EveryOnePermissions;
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NextOwnerMask = item.NextPermissions;
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}
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else
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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GroupMask = item.GroupPermissions;
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}
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//LogPermissions("After applying item permissions");
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}
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}
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GroupMask = 0; // DO NOT propagate here
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}
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if (OwnerID != item.Owner)
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{
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//LogPermissions("Before ApplyNextOwnerPermissions");
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ApplyNextOwnerPermissions();
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//LogPermissions("After ApplyNextOwnerPermissions");
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LastOwnerID = OwnerID;
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OwnerID = item.Owner;
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Inventory.ChangeInventoryOwner(item.Owner);
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}
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}
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/// <summary>
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/// Logs the prim's permissions. Useful when debugging permission problems.
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/// </summary>
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/// <param name="message"></param>
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private void LogPermissions(String message)
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{
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PermissionsUtil.LogPermissions(Name, message, BaseMask, OwnerMask, NextOwnerMask);
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}
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public void ApplyNextOwnerPermissions()
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{
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