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use switch expression instead
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@@ -1083,5 +1083,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int SIT_FLAG_NO_DAMAGE = 0x20; // unsupported always true
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public const int SIT_FLAG_OPENSIMFORCED = SIT_FLAG_ALLOW_UNSIT | SIT_FLAG_NO_COLLIDE | SIT_FLAG_NO_DAMAGE;
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public const int ERR_GENERIC = -1;
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public const int ERR_PARCEL_PERMISSIONS = -2;
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public const int ERR_MALFORMED_PARAMS = -3;
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public const int ERR_RUNTIME_PERMISSIONS = -4;
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public const int ERR_THROTTLED = -5;
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public const int SIM_STAT_PCT_CHARS_STEPPED = 0;
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public const int SIM_STAT_PHYSICS_FPS = 1;
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public const int SIM_STAT_AGENT_UPDATES = 2;
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public const int SIM_STAT_FRAME_MS = 3;
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public const int SIM_STAT_NET_MS = 4;
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public const int SIM_STAT_OTHER_MS = 5;
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public const int SIM_STAT_PHYSICS_MS = 6;
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public const int SIM_STAT_AGENT_MS = 7;
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public const int SIM_STAT_IMAGE_MS = 8;
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public const int SIM_STAT_SCRIPT_MS = 9;
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public const int SIM_STAT_AGENT_COUNT = 10;
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public const int SIM_STAT_CHILD_AGENT_COUNT = 11;
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public const int SIM_STAT_ACTIVE_SCRIPT_COUNT = 12;
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public const int SIM_STAT_PACKETS_IN = 13;
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public const int SIM_STAT_PACKETS_OUT = 14;
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public const int SIM_STAT_ASSET_DOWNLOADS = 15;
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public const int SIM_STAT_ASSET_UPLOADS = 16;
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public const int SIM_STAT_UNACKED_BYTES = 17;
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public const int SIM_STAT_PHYSICS_STEP_MS = 18;
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public const int SIM_STAT_PHYSICS_SHAPE_MS = 19;
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public const int SIM_STAT_PHYSICS_OTHER_MS = 20;
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public const int SIM_STAT_SCRIPT_EPS = 21;
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public const int SIM_STAT_SPARE_MS = 22;
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public const int SIM_STAT_SLEEP_MS = 23;
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public const int SIM_STAT_IO_PUMP_MS = 24;
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public const int SIM_STAT_SCRIPT_RUN_PCT = 25;
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public const int SIM_STAT_AI_MS = 26;
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}
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}
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