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* ignored data recieved from closed sockets
* removed some warnings
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@@ -237,7 +237,7 @@ namespace OpenSim.RegionServer.Simulator
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}
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}
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}
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catch (Exception e)
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catch
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{
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return false; //Exception. For now, lets skip subdivision
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}
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@@ -294,7 +294,7 @@ namespace OpenSim.RegionServer.Simulator
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startParcel = getParcel(start_x, start_y);
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endParcel = getParcel(end_x, end_y);
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}
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catch (Exception e)
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catch
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{
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return false; //Error occured when trying to get the start and end parcels
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}
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@@ -478,7 +478,7 @@ namespace OpenSim.RegionServer.Simulator
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this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
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this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
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}
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catch (Exception e)
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catch
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{
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Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
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Terrain.hills();
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