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Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115 agent should apply to avatars only. This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources. As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate. This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed. This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
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@@ -779,11 +779,6 @@ namespace OpenSim.Region.Framework.Scenes
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return m_scenePresenceArray;
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}
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public int GetNumberOfScenePresences()
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{
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return m_scenePresenceArray.Count;
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}
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/// <summary>
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/// Request a scene presence by UUID. Fast, indexed lookup.
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/// </summary>
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