remove unused BasicQuadTreeNode

This commit is contained in:
Justin Clark-Casey (justincc)
2010-07-30 21:06:45 +01:00
parent f37ec933ae
commit 4d83b2d8a6
2 changed files with 0 additions and 274 deletions

View File

@@ -78,8 +78,6 @@ namespace OpenSim.Region.Framework.Scenes
// protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>();
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
protected internal BasicQuadTreeNode QuadTree;
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>();
@@ -107,9 +105,6 @@ namespace OpenSim.Region.Framework.Scenes
{
m_parentScene = parent;
m_regInfo = regInfo;
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize);
QuadTree.Subdivide();
QuadTree.Subdivide();
}
public PhysicsScene PhysicsScene