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remove unused BasicQuadTreeNode
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@@ -78,8 +78,6 @@ namespace OpenSim.Region.Framework.Scenes
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// protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>();
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protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
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protected internal BasicQuadTreeNode QuadTree;
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protected RegionInfo m_regInfo;
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protected Scene m_parentScene;
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protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>();
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@@ -107,9 +105,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_parentScene = parent;
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m_regInfo = regInfo;
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QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, (short)Constants.RegionSize, (short)Constants.RegionSize);
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QuadTree.Subdivide();
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QuadTree.Subdivide();
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}
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public PhysicsScene PhysicsScene
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