diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6b002fcad6..51ee4d0dcb 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes foreach (EntityBase entity in updateEntities) { if (!entity.IsDeleted) - entity.Update(); + entity.Update(); } } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7aa65c1c3f..52b9bc1941 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -960,8 +960,8 @@ namespace OpenSim.Region.Environment.Scenes public void FakeDeleteGroup() { - // If there are any updates queued for this object when the 'fake' delete happens, then make sure - // that they don't happen, otherwise the deleted objects will reappear + // If there are any updates queued for this object when the 'fake' delete happens, then make sure + // that they don't happen, otherwise the deleted objects will reappear m_isDeleted = true; foreach (SceneObjectPart part in m_parts.Values)