More refactoring of the Grid, User and Messaging servers.

This commit is contained in:
MW
2009-02-25 18:33:15 +00:00
parent 50dcd66896
commit 4db232763f
15 changed files with 395 additions and 228 deletions

View File

@@ -62,10 +62,12 @@ namespace OpenSim.Grid.UserServer
protected UserServerFriendsModule m_friendsModule;
public UserLoginService m_loginService;
public GridInfoService m_gridInfoService;
public MessageServersConnector m_messagesService;
protected GridInfoServiceModule m_gridInfoService;
protected UserServerCommandModule m_consoleCommandModule;
protected UserServerEventDispatchModule m_eventDispatcher;
public static void Main(string[] args)
{
@@ -97,62 +99,40 @@ namespace OpenSim.Grid.UserServer
protected override void StartupSpecific()
{
IInterServiceInventoryServices inventoryService = SetupRegisterCoreComponents();
IInterServiceInventoryServices inventoryService = StartupCoreComponents();
m_stats = StatsManager.StartCollectingUserStats();
m_log.Info("[STARTUP]: Establishing data connection");
//setup database access service
m_userDataBaseService = new UserDataBaseService();
m_userDataBaseService.Initialise(this);
//setup services/modules
StartupUserServerModules();
StartOtherComponents(inventoryService);
m_consoleCommandModule = new UserServerCommandModule(m_loginService);
m_consoleCommandModule.Initialise(this);
//register event handlers
RegisterEventHandlers();
//PostInitialise the modules
m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here
m_userDataBaseService.PostInitialise();
PostInitialiseModules();
//register http handlers and start http server
m_log.Info("[STARTUP]: Starting HTTP process");
RegisterHttpHandlers();
m_httpServer.Start();
base.StartupSpecific();
}
private void StartOtherComponents(IInterServiceInventoryServices inventoryService)
{
m_gridInfoService = new GridInfoService();
StartupLoginService(inventoryService);
//
// Get the minimum defaultLevel to access to the grid
//
m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
m_messagesService = new MessageServersConnector();
}
private IInterServiceInventoryServices SetupRegisterCoreComponents()
protected virtual IInterServiceInventoryServices StartupCoreComponents()
{
Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
m_httpServer = new BaseHttpServer(Cfg.HttpPort);
RegisterInterface<ConsoleBase>(m_console);
RegisterInterface<UserConfig>(Cfg);
IInterServiceInventoryServices inventoryService = new OGS1InterServiceInventoryService(Cfg.InventoryUrl);
// IRegionProfileService regionProfileService = new RegionProfileServiceProxy();
RegisterInterface<IInterServiceInventoryServices>(inventoryService);
// RegisterInterface<IRegionProfileService>(regionProfileService);
return inventoryService;
}
@@ -163,9 +143,43 @@ namespace OpenSim.Grid.UserServer
/// <param name="inventoryService"></param>
protected virtual void StartupUserServerModules()
{
m_log.Info("[STARTUP]: Establishing data connection");
//setup database access service, for now this has to be created before the other modules.
m_userDataBaseService = new UserDataBaseService();
m_userDataBaseService.Initialise(this);
//TODO: change these modules so they fetch the databaseService class in the PostInitialise method
m_userManager = new UserManager(m_userDataBaseService);
m_userManager.Initialise(this);
m_avatarAppearanceModule = new UserServerAvatarAppearanceModule(m_userDataBaseService);
m_avatarAppearanceModule.Initialise(this);
m_friendsModule = new UserServerFriendsModule(m_userDataBaseService);
m_friendsModule.Initialise(this);
m_consoleCommandModule = new UserServerCommandModule();
m_consoleCommandModule.Initialise(this);
m_messagesService = new MessageServersConnector();
m_messagesService.Initialise(this);
m_gridInfoService = new GridInfoServiceModule();
m_gridInfoService.Initialise(this);
}
protected virtual void StartOtherComponents(IInterServiceInventoryServices inventoryService)
{
StartupLoginService(inventoryService);
//
// Get the minimum defaultLevel to access to the grid
//
m_loginService.setloginlevel((int)Cfg.DefaultUserLevel);
RegisterInterface<UserLoginService>(m_loginService); //TODO: should be done in the login service
m_eventDispatcher = new UserServerEventDispatchModule(m_userManager, m_messagesService, m_loginService);
m_eventDispatcher.Initialise(this);
}
/// <summary>
@@ -178,34 +192,32 @@ namespace OpenSim.Grid.UserServer
m_userDataBaseService, inventoryService, new LibraryRootFolder(Cfg.LibraryXmlfile), Cfg, Cfg.DefaultStartupMsg, new RegionProfileServiceProxy());
}
protected virtual void RegisterEventHandlers()
protected virtual void PostInitialiseModules()
{
m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
m_messagesService.OnAgentLocation += HandleAgentLocation;
m_messagesService.OnAgentLeaving += HandleAgentLeaving;
m_messagesService.OnRegionStartup += HandleRegionStartup;
m_messagesService.OnRegionShutdown += HandleRegionShutdown;
m_consoleCommandModule.PostInitialise(); //it will register its Console command handlers in here
m_userDataBaseService.PostInitialise();
m_messagesService.PostInitialise();
m_eventDispatcher.PostInitialise(); //it will register event handlers in here
m_gridInfoService.PostInitialise();
m_userManager.PostInitialise();
m_avatarAppearanceModule.PostInitialise();
m_friendsModule.PostInitialise();
}
protected virtual void RegisterHttpHandlers()
{
m_loginService.RegisterHandlers(m_httpServer, Cfg.EnableLLSDLogin, true);
m_userManager.RegisterHandlers(m_httpServer);
m_friendsModule.RegisterHandlers(m_httpServer);
m_avatarAppearanceModule.RegisterHandlers(m_httpServer);
m_messagesService.RegisterHandlers(m_httpServer);
m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
m_gridInfoService.RestGetGridInfoMethod));
m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
m_gridInfoService.RegisterHandlers(m_httpServer);
}
public override void ShutdownSpecific()
{
m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
m_eventDispatcher.Close();
}
#region IUGAIMCore
@@ -247,74 +259,11 @@ namespace OpenSim.Grid.UserServer
{
return m_httpServer;
}
#endregion
#region Console Command Handlers
protected override void ShowHelp(string[] helpArgs)
{
base.ShowHelp(helpArgs);
}
#endregion
public void TestResponse(List<InventoryFolderBase> resp)
{
m_console.Notice("response got");
}
#region Event Handlers
public void NotifyMessageServersUserLoggOff(UUID agentID)
{
m_messagesService.TellMessageServersAboutUserLogoff(agentID);
}
public void NotifyMessageServersUserLoggedInToLocation(UUID agentID, UUID sessionID, UUID RegionID,
ulong regionhandle, float positionX, float positionY,
float positionZ, string firstname, string lastname)
{
m_messagesService.TellMessageServersAboutUser(agentID, sessionID, RegionID, regionhandle, positionX,
positionY, positionZ, firstname, lastname);
}
public void HandleAgentLocation(UUID agentID, UUID regionID, ulong regionHandle)
{
m_userManager.HandleAgentLocation(agentID, regionID, regionHandle);
}
public void HandleAgentLeaving(UUID agentID, UUID regionID, ulong regionHandle)
{
m_userManager.HandleAgentLeaving(agentID, regionID, regionHandle);
}
public void HandleRegionStartup(UUID regionID)
{
// This might seem strange, that we send this back to the
// server it came from. But there is method to the madness.
// There can be multiple user servers on the same database,
// and each can have multiple messaging servers. So, we send
// it to all known user servers, who send it to all known
// message servers. That way, we should be able to finally
// update presence to all regions and thereby all friends
//
m_userManager.HandleRegionStartup(regionID);
m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
}
public void HandleRegionShutdown(UUID regionID)
{
// This might seem strange, that we send this back to the
// server it came from. But there is method to the madness.
// There can be multiple user servers on the same database,
// and each can have multiple messaging servers. So, we send
// it to all known user servers, who send it to all known
// message servers. That way, we should be able to finally
// update presence to all regions and thereby all friends
//
m_userManager.HandleRegionShutdown(regionID);
m_messagesService.TellMessageServersAboutRegionShutdown(regionID);
}
#endregion
}
}