It wasn't me who messed up flying when adding a test NPC class. (honestly!)

This commit is contained in:
MW
2007-07-15 22:11:03 +00:00
parent f2c449f10e
commit 4dbad04b9f
4 changed files with 16 additions and 10 deletions

View File

@@ -47,6 +47,9 @@ namespace SimpleApp
AssetCache assetCache = new AssetCache(assetServer);
ScenePresence.LoadTextureFile("avatar-texture.dat");
ScenePresence.PhysicsEngineFlying = true;
PhysicsManager physManager = new PhysicsManager();
physManager.LoadPlugins();
@@ -65,7 +68,7 @@ namespace SimpleApp
world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, httpServer);
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
world.LoadWorldMap();
world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
@@ -81,6 +84,8 @@ namespace SimpleApp
world.ParcelManager.NoParcelDataFromStorage();
}
world.StartTimer();
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
LLVector3 pos = new LLVector3(138, 129, 27);
@@ -91,8 +96,6 @@ namespace SimpleApp
m_character = new MyNpcCharacter();
world.AddNewClient(m_character, false);
world.StartTimer();
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
m_log.ReadLine();