* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.

This commit is contained in:
Adam Frisby
2008-05-02 18:18:43 +00:00
parent cfc62d6252
commit 4dc75e4b76
4 changed files with 30 additions and 15 deletions

View File

@@ -1,5 +1,6 @@
using System.Net.Sockets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ClientStack
{
@@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack
{
Socket Server { get; }
bool HandlesRegion(Location x);
void AddScene(Scene x);
void Start();
void Stop();
}
}

View File

@@ -35,6 +35,7 @@ using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ClientStack.LindenUDP
{
@@ -95,6 +96,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return x == m_location;
}
public void AddScene(Scene x)
{
LocalScene = x;
}
public void Start()
{
ServerListener();
}
public void Stop()
{
m_socket.Close();
}
public LLUDPServer()
{
}
@@ -318,12 +334,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ack_it.Header.Reliable = false;
SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code);
}
else
{
// invalid client
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
//m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString());
}
}
catch (Exception)
{

View File

@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack
return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
}
protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions)
{
return SetupScene(regionInfo, 0, out udpServer, m_permissions);
}
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions)
protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
@@ -124,8 +124,8 @@ namespace OpenSim.Region.ClientStack
regionInfo.InternalEndPoint.Port = (int)port;
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
udpServer.LocalScene = scene;
udpServer.AddScene(scene);
scene.LoadWorldMap();