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* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
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@@ -1,5 +1,6 @@
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using System.Net.Sockets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ClientStack
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{
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@@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack
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{
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Socket Server { get; }
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bool HandlesRegion(Location x);
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void AddScene(Scene x);
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void Start();
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void Stop();
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}
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}
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