Plumb a code path for the entity transfer module to ask a destination scene

whether or not an agent is allowed there as a root agent.
This commit is contained in:
Melanie
2010-12-09 01:55:32 +00:00
parent 796216e44f
commit 4df1d25d23
6 changed files with 132 additions and 0 deletions

View File

@@ -4953,5 +4953,16 @@ namespace OpenSim.Region.Framework.Scenes
DeleteSceneObject(grp, true);
}
}
// This method is called across the simulation connector to
// determine if a given agent is allowed in this region
// AS A ROOT AGENT. Returning false here will prevent them
// from logging into the region, teleporting into the region
// or corssing the broder walking, but will NOT prevent
// child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID)
{
return true;
}
}
}