diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index fbda6694a0..5849519a7a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -100,6 +100,8 @@ namespace OpenSim.Region.Environment.Scenes
protected float m_timespan = 0.1f;
protected DateTime m_lastupdate = DateTime.Now;
+ protected float m_timedilation = 1.0f;
+
private int m_update_physics = 1;
private int m_update_entitymovement = 1;
private int m_update_entities = 1;
@@ -307,6 +309,8 @@ namespace OpenSim.Region.Environment.Scenes
finally
{
updateLock.ReleaseMutex();
+
+ m_timedilation = m_timespan / (float)SinceLastFrame.TotalSeconds;
m_lastupdate = DateTime.Now;
}
}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index fe6eefbba5..6454bdc5ea 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -1128,6 +1128,10 @@ namespace OpenSim.Region.Terrain
heightmap.HillsSpheres(200, 20, 40, true, true, false);
heightmap.Normalise();
heightmap *= 60.0; // Raise to 60m
+ heightmap.Clip(0.0, 25.0);
+ heightmap.Pertubation(2.5);
+ heightmap.Smooth(35.0);
+ heightmap.Normalise(0.0, 21.0);
}
tainted++;
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml
index 926de1100b..ede5d30be4 100644
--- a/bin/OpenSimAssetSet.xml
+++ b/bin/OpenSimAssetSet.xml
@@ -328,4 +328,11 @@
+
\ No newline at end of file