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* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function * Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
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@@ -674,10 +674,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
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}
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protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
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{
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}
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private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
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{
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PacketAckPacket ack = new PacketAckPacket();
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