Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-09-03 03:37:18 +01:00
14 changed files with 234 additions and 92 deletions

View File

@@ -218,7 +218,13 @@ namespace OpenSim
m_console.Commands.AddCommand("region", false, "debug packet",
"debug packet <level>",
"Turn on packet debugging", Debug);
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
+ "If level <= 0 then no packets are logged.",
Debug);
m_console.Commands.AddCommand("region", false, "debug scene",
"debug scene <cripting> <collisions> <physics>",

View File

@@ -36,7 +36,6 @@ using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
@@ -403,7 +402,9 @@ namespace OpenSim
}
catch (Exception e)
{
m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e.StackTrace);
m_log.ErrorFormat(
"[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
e.Message, e.StackTrace);
if (scene.SnmpService != null)
{

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
{
/// <value>
/// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets).
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
/// </value>
protected int m_debugPacketLevel = 0;
@@ -11229,8 +11229,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// handles splitting manually</param>
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting)
{
if (m_debugPacketLevel >= 255)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
if (m_debugPacketLevel > 0)
{
bool outputPacket = true;
if (m_debugPacketLevel <= 255
&& (packet.Type == PacketType.SimStats || packet.Type == PacketType.SimulatorViewerTimeMessage))
outputPacket = false;
if (m_debugPacketLevel <= 200
&&
(packet.Type == PacketType.ImagePacket
|| packet.Type == PacketType.ImageData
|| packet.Type == PacketType.LayerData
|| packet.Type == PacketType.CoarseLocationUpdate))
outputPacket = false;
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
outputPacket = false;
if (outputPacket)
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}
@@ -11316,26 +11336,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Entryway from the client to the simulator. All UDP packets from the client will end up here
/// </summary>
/// <param name="Pack">OpenMetaverse.packet</param>
public void ProcessInPacket(Packet Pack)
public void ProcessInPacket(Packet packet)
{
if (!m_IsPresenceReady)
if (m_debugPacketLevel > 0)
{
if (m_pendingPackets == null)
{
m_pendingPackets = new List<Packet>();
}
m_pendingPackets.Add(Pack);
bool outputPacket = true;
if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate)
outputPacket = false;
if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage)
outputPacket = false;
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
outputPacket = false;
if (outputPacket)
m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type);
}
else
{
if (m_debugPacketLevel >= 255)
m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
if (!ProcessPacketMethod(Pack))
m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
if (!ProcessPacketMethod(packet))
m_log.Warn("[CLIENT]: unhandled packet " + packet.Type);
PacketPool.Instance.ReturnPacket(Pack);
}
PacketPool.Instance.ReturnPacket(packet);
}
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)

View File

@@ -174,16 +174,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
UUID itemID = UUID.Zero;
if (sp != null)
{
foreach(SceneObjectGroup grp in sp.Attachments)
foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
{
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
{
itemID = grp.GetFromItemID();
break;
}
}
if (itemID != UUID.Zero)
DetachSingleAttachmentToInv(itemID, remoteClient);
itemID = grp.GetFromItemID();
if (itemID != UUID.Zero)
DetachSingleAttachmentToInv(itemID, remoteClient);
}
}
if (group.GetFromItemID() == UUID.Zero)
@@ -197,12 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
// In case it is later dropped again, don't let
// it get cleaned up
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
}
else
{
@@ -551,6 +542,78 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
}
}
}
/// <summary>
/// Attach this scene object to the given avatar.
/// </summary>
///
/// This isn't publicly available since attachments should always perform the corresponding inventory
/// operation (to show the attach in user inventory and update the asset with positional information).
///
/// <param name="sp"></param>
/// <param name="so"></param>
/// <param name="attachmentpoint"></param>
/// <param name="AttachOffset"></param>
/// <param name="silent"></param>
protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 AttachOffset, bool silent)
{
// don't attach attachments to child agents
if (avatar.IsChildAgent) return;
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1}", Name, avatar.Name);
so.DetachFromBackup();
// Remove from database and parcel prim count
m_scene.DeleteFromStorage(so.UUID);
m_scene.EventManager.TriggerParcelPrimCountTainted();
so.RootPart.AttachedAvatar = avatar.UUID;
//Anakin Lohner bug #3839
lock (so.Children)
{
foreach (SceneObjectPart p in so.Children.Values)
{
p.AttachedAvatar = avatar.UUID;
}
}
if (so.RootPart.PhysActor != null)
{
m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
so.RootPart.PhysActor = null;
}
so.AbsolutePosition = AttachOffset;
so.RootPart.AttachedPos = AttachOffset;
so.RootPart.IsAttachment = true;
so.RootPart.SetParentLocalId(avatar.LocalId);
so.SetAttachmentPoint(Convert.ToByte(attachmentpoint));
avatar.AddAttachment(so);
if (!silent)
{
// Killing it here will cause the client to deselect it
// It then reappears on the avatar, deselected
// through the full update below
//
if (so.IsSelected)
{
m_scene.SendKillObject(so.RootPart.LocalId);
}
so.IsSelected = false; // fudge....
so.ScheduleGroupForFullUpdate();
}
// In case it is later dropped again, don't let
// it get cleaned up
so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
so.HasGroupChanged = false;
}
}
}

View File

@@ -3911,6 +3911,27 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
m_attachments.Add(gobj);
}
}
/// <summary>
/// Get the scene object attached to the given point.
/// </summary>
/// <param name="attachmentPoint"></param>
/// <returns>Returns an empty list if there were no attachments at the point.</returns>
public List<SceneObjectGroup> GetAttachments(uint attachmentPoint)
{
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
lock (m_attachments)
{
foreach (SceneObjectGroup so in m_attachments)
{
if (attachmentPoint == so.RootPart.AttachmentPoint)
attachments.Add(so);
}
}
return attachments;
}
public bool HasAttachments()
{