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* Putting the resending x packet into debug mode only. Set your loglevel to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
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@@ -2584,7 +2584,7 @@ namespace OpenSim.Region.ClientStack
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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m_log.Info("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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