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* Stop warnings about non existent scene presences/entities being removed on client log off
* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed). * However, it should be possible to do much better cleanup on this code in the future
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@@ -86,7 +86,9 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
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m_log.WarnFormat(
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"[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
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return false;
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}
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