* Stop warnings about non existent scene presences/entities being removed on client log off

* This is being done by preventing close from being called twice on child agent closure (nres which would have been thrown are being swallowed).  
* However, it should be possible to do much better cleanup on this code in the future
This commit is contained in:
Justin Clarke Casey
2008-08-12 19:00:13 +00:00
parent 8ea92c0669
commit 4e555b87f3
4 changed files with 30 additions and 17 deletions

View File

@@ -86,7 +86,9 @@ namespace OpenSim.Framework.Communications.Cache
}
}
m_log.ErrorFormat("[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
m_log.WarnFormat(
"[USER CACHE]: Tried to remove the profile of user {0}, but this was not in the scene", userId);
return false;
}