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Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
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@@ -115,6 +115,48 @@
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; into a restart.
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InworldRestartShutsDown = false
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; The minimum proportion of a second that any particular frame can take to execute.
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; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
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; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
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; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
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MinFrameTime = 0.089
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; Send scheduled updates to objects in the scene
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; This must be a whole number
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UpdateObjectsEveryNFrames = 1;
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; Send position/velocity, etc. updates to agents in the scene
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; This must be a whole number
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UpdateAgentsEveryNFrames = 1;
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; Apply pending forces from physics calculations to an entity.
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; This must be a whole number
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UpdateEntityMovementEveryNFrames = 1;
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; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
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; This must be a whole number
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UpdateCoarseLocationsEveryNFrames = 50;
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; Update physics. Within each update physics also updates in a series of contigous mini-steps
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; This must be a whole number
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UpdatePhysicsEveryNFrames = 1;
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; Clean up temp on rez objects.
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; This must be a whole number
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UpdateTempCleaningEveryNFrames = 1000;
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; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
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; This must be a whole number
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UpdateEventsEveryNFrames = 1;
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; Send terrain updates to viewers
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; This must be a whole number
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UpdateTerrainEveryNFrames = 50;
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; Persitently store any objects which meet the PRIM STORAGE criteria
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; This must be a whole number
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UpdateStorageEveryNFrames = 200;
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; ##
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; ## PRIM STORAGE
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; ##
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