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Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
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@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
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sceneObject.SetScene(m_parentScene);
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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part.LocalID = m_parentScene.PrimIDAllocate();
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part.LocalId = m_parentScene.PrimIDAllocate();
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}
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sceneObject.UpdateParentIDs();
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@@ -378,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes
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objupdate.ObjectData[1].UpdateFlags = 276957500; // flags; // ??
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objupdate.ObjectData[1].ID = p.LocalID;
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objupdate.ObjectData[1].ID = p.LocalId;
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objupdate.ObjectData[1].FullID = p.UUID;
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objupdate.ObjectData[1].OwnerID = p.OwnerID;
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objupdate.ObjectData[1].Text = Helpers.StringToField(p.Text);
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